Overview

Brief
ITENO is a mobile number puzzle game that emphasizes counting. The game takes players through various landscapes filled with specific elements to create exciting experiences.

Contribution
• Mockups
• Character Design
• Map Design
• Icons
• Animations


Landscape Mockup
In a section of the map, Jyu will pass through an underground area. The landscape includes crystals, treasures, mining equipment, and flowing lava lakes.
Since the game was divided into sections, we also explored how it'll look at the end of a section.




Main Character
This is Jyu, the ITENO mascot.
Throughout the gameplay, the player follows Jyu across different landscapes and gameplay.

Main Character
This is Jyu, the ITENO mascot.
Throughout the gameplay, the player follows Jyu across different landscapes and gameplay.


Explorations


Creatures
In some maps, the player was going to encounter some creatures that bring a different type of gameplay. These were some explorations we went through.


Landscape
Some explorations for different landscapes for the creatures above.


Marketing Materials





App Icons


Achievement Icons


Loading Screen Explorations


Trailer

Gameplay




Overview

Brief
Overcrowded: Tycoon is a mobile game where players manage their visitor's emotions by constructing the most thrilling rides, tasty restaurants, and hiring the funniest mascots that your idle theme park has to offer.

Contribution
• 2D Asset
• Illustration
• Environment Design
• User Interface
• Animations


Park Attractions
Attractions that players buy and places around the park to earn coins while keeping the park visitors happy.








Cinema Building
Cinema awards resources to the players in exchange for watching ads. It will deactivate after a certain amount of ads watched and refreshes the next day.





Space Park
The space park event introduces a park on an alien planet. The visitors will duplicate when they've ate enough food so it adds an extra layer of characteristic to the crowd management gameplay.








Gameplay


Winter Park
The winter park event introduces a freezing park where the visitors will become frozen over time and players will need to add hot tubs, heaters, and hot cocoa stalls to keep them warm.











Gameplay


Spooky Park
Ghosts appear in the spooky park scaring visitors and causing the player to lose revenue. Player need to build lights to keep the ghosts at bay.



Gameplay





Overview

Brief
Tiny Airport is a mobile game where players manages an airport. Players manage the flow of passengers and plane and send them to over 60 REAL-WORLD DESTINATIONS all over the Globe!

Contribution
• 2D Asset
• Illustrations
• Environment Design
• User Interface
• Animations


The Airport
The main gameplay happens at the airport screen where the player manages crowdies and planes in the hangars.


Airport Shops


Ingame Shop


Gacha Opening Sequence


User Interfaces






Icons






Overview

Brief
ChronoForge takes traditional roguelike multiplayer RPG gameplay and fuses it with strategic pvp and an evolving world map.

Contribution
• Armor Design
• Weapon Design
• Enemy Design
• Environment Design


Main Armors






Cosmetic Armors










Weapons


Enemies

Settlement



Arena




Gameplay




Overview

Brief
A small puzzle game with the objective to fill in all the available spots in the level

Contribution
• Mockups
• Building Design
• Character Design
• Environment Design


Gameplay Mockups
Some explorations of the gameplay visuals using various perspectives, from top-down to 3D isometric, along with different screen orientations.



Buildings
Explorations and sketches for the buildings in the game.


Characters
The main characters that appear in the game.


Some extra sketches of the background characters


Creatures
Some threats that will appear in the forest section of the game.



Area Sketches



OTHER PERSONAL WORKS




Overview

Brief
Hero Crush is a mobile strategy game set in the Three Kingdoms era. The gameplay emphasizes strategizing troops to attack other player's base camps.

Contribution
• Character Design


Troop Leaders
A troop leader leads their soldiers during battle and provides effects and buffs to their team.


Da Qiao


Sun Quan


Sun Shang Xiang


Zhu Ge Liang


Huang Zhong


Soldiers
Soldiers fight along their troop leaders to defeat the enemy's base camp


Villager Soldier


Yellow Turban Soldier


Normal Soldier


Gameplay




Overview

Brief
Project Abigail is a spooky exploration game where Abigail tries to get home while discovering the reason everything started in the village.

Contribution
• 2D Asset
• Mockups
• Animations


Mockups


Abigail



Forest Elements





OTHER PERSONAL WORKS




Overview

Brief
A little town concept in isometric view.

Contribution
• Environment Design


Town Concept


OTHER PERSONAL WORKS



Overview

Brief
A game concept about managing restaurant while also exploring through different places to gain materials to run the restaurant.

Contribution
• Gamplay Mockups
• Set Design


The Restaurant
The main gameplay screen where player manages a restaurant.

The Exploring
Player adventures the world to gain materials to operate the restaurant.




Overview

Brief
A little restaurant selling seafood on the sea.

Contribution
• Building Design







Overview

Brief
A little game where player collects Daruma.

Contribution
• Character Design
• Building Design
• Environment Design


Main Characters
These are the characters player will meet at the start of the game.


Collectable Characters
Some daruma explorations that players get to collect.

Daruma Habitat
Places to keep the collected Darumas.


OTHER PERSONAL WORKS




Overview

Brief
Some experimental stylized mecha design.

Contribution
• Mech Design




OTHER PERSONAL WORKS




Overview

Brief
Some works I did for fun.

Contribution
• Illustration
• Character Design


↓ click to view larger version ↓


OTHER PERSONAL WORKS



Personal Works





INFO

Puchong, MALAYSIA
[email protected]


SKILLS

2D Game Asset
2D Unity Animation
UI Design
Gameplay Mockup
Character Design
Weapon Design
Building Design
Prop Design
Environment Design
Illustration
Texture Painting


SOFTWARE

Adobe Photoshop
Adobe Illustrator
Unity
Figma
Adobe After Effects
Substance 3D Painter


EDUCATION

Google UX Design
Oct 2024 - Nov 2024
Krenz Cushart Fundamentals
Apr 2021 - Oct 2022
The One Academy of Communication Design
Diploma in Illustration, Movie and Game Art
May 2014 - May 2017


LANGUAGES

English / Mandarin / Malay

Jaden Ng

2D Artist | Concept Artist

Hello! I'm Jaden, an artist based in Malaysia.Over the past 7 years, I’ve had the pleasure of working on a variety of game projects and enhancing my skills in creating 2D game assets and concept art. I am fascinated by all aspects of game development, but I specialize in ideation and visual design. Whether it’s for myself or the team, I strive to ensure that all content is presented to the highest possible standard. In my creative journey, I am always looking to create memorable experiences and push the boundaries of what makes games awesome!Outside of work, I enjoy reading, crocheting, playing games, and hanging out with my cat.I studied at The One Academy of Communication Design, where I gained expertise in concept art and illustration, and I completed a Diploma in Illustration, Movie, and Game Art in 2017.Thank you for taking the time to visit my site!


SELECTED EXPERIENCE

Key 2D Artist - Lemon Sky Studios
March 2025 - PRESENT

  • Provide asset designs for mobile games

  • Collaborate with art team to deliver designs


Freelance Artist - Kirin Game Studios
January 2024 - PRESENT

  • Provide art refinements, armor, weapon, buildings and enemy concept art

  • Provide environment concept and designs for game projects

  • Provide painted textures for 3D models


Freelance Artist - ZeptoLab
July 2022 - PRESENT

  • Collaborate with Art Director and project team to create mockups, UI, game assets and animations in Unity game engine

  • Cooperate with marketing and art team to create resources for game launches and updates


Freelance Artist - CookApps Inc.
February 2023 - June 2023

  • Provide building interior designs based on description provided

  • Provide prop designs for the buildings


Lead Artist, Why Knot Studio
October 2021 - February 2022

  • Collaborate with Creative Director to define and mantain art direction

  • Review works, planning and delegating tasks for art team

  • Perform all duties in my previous position


Concept Artist, Why Knot Studio
November 2017 - October 2021

  • Create concept art and mockups for game projects

  • Create game art assets, UI and promotional materials for game projects

  • Implementing 2D game assets and animations in Unity game engine




Get In Touch

Available for questions, collaborations, projects & coffee.

— Based in Malaysia, KL area.